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Patch notes

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A list of all the patches as well as change logs and references.


Patch 1[1][edit]

New features
  • Press F4 to toggle windowed mode anytime. This was already there, but we forgot to tell anyone.
Bug fixes
  • Fixed a bug preventing the game from rightly chastising you for excessively punching the same guard.
  • No longer possible to upgrade your trousers so much that they break the concept of linear time (divide by zero error).
  • Ryan Ike is now more talkative on Mission 5.
  • Fixed a bug that rendered the game unable to cope with how cool you look walking backwards into a subway with your gun drawn, leading to a crash.
  • Fixed an interesting bug that caused problems if you played on two different PCs that have the same desktop resolution but different install drives. Well, not that interesting.

Patch 2[2][edit]

New features
  • Added a more visible and obvious way to abort a mission and change your screen settings if they turn out to look weird.
  • The first time you play after this patch, you’ll be asked to choose your resolution. This is a one-time thing for the benefit of anyone who’s stuck in one that doesn’t work.
  • Added a ‘Safe mode’ resolution that should work for everyone, and which you can get to using only the keyboard if necessary (in case the current setting is so bad you can’t even click on the right buttons).
  • Added a ‘Native mode’ resolution option that’ll detect and match your screen’s native res. Be aware, though, that anything over 1920×1200 is always going to look odd, because Gunpoint’s levels don’t actually *have* that many pixels. Something around 1280×720 usually looks better and runs smoother.
Bug fixes
  • Fixed a thing the resolution menu was doing when switching between two non-native resolutions that I thought was clever but then turned out not to be clever and, in fact, confusing and annoying for all.
  • Tweaked the way manual savegames work to prevent a) loading savegames from older versions and causing a crash (my fault), and b) accidentally loading a savegame from several missions ago and regretting it (your fault, but I wasn’t helping).
  • An achievement misconfiguration caused the game to believe all players had found all laptops and defeated the final enemy in all possible ways. Understandably impressed, the game unlocked these achievements for almost everyone. Since it no longer knows your real laptop/takedown counts, I think we’ll just call this part of Conway’s backstory and remove those achievements. Each way of dealing with the final enemy still has its own achievement.

Patch 3[3][edit]

Bug fixes
  • You can’t change the past. At least, you can’t change more than the first 11 missions of the past. At least, you can’t if you don’t have a scroll wheel on your mouse. At least, you couldn’t until this patch, which fixes that. The Up and Down keys (W/S) now work to scroll through the Previous Missions menu.
  • With apologies to Mad Men fans, knocking the final boss through his own office window no longer causes him to fall in extreme slow motion.
  • If you bought so many batteries that you can no longer afford the Gatecrashers needed for the final mission, a) wow, and b) you can now sell batteries at that point. Unless your battery fixation prevents you from parting with them, in which case your adventure ends here.
  • Due to new breakthroughs in microphone technology, Sound Detectors are now so sensitive they can even pick up gunshots. (They previously only triggered if the player was the one who fired).
  • Did you know you can patch a soundtrack? We patched the soundtrack so that the track numbering makes more sense for the Special Edition.
  • You can no longer teleport backwards through left-facing windows by pressing Down. Sorry speedrunners.
New features
  • If you’re having music problems, I feel bad for you son. So I’m working hard to fix them, and in the meantime I’ve added a button to restart the music: press M if you’re not hearing music and should be.